Claw (Fiend Form Only). Mystryl sacrificed herself to save the Weave before it was too late. Most adventures published for the "Basic" edition of D&D take place in "The Known World", a central continent that includes a varied patchwork of both human and non-human realms. ... Weirdly enough, I always assumed it was divine litigation about Mystra's death, the diviyying of different domains, etc. Her death initiated the Spellplague, which is the direct cause of most of the changes Toril has undergone between editions. All magic changes. Since the ascension of Midnight, her symbol is a ring of eight stars surrounding a red mist, which flows from the center to the bottom of the ring; however, her older and still commonly seen symbol is a simple seven-pointed star. the life and death domains Many deities in this section suggest the Life domain, particularly if they are closely associated with healing, protection, childbirth, nurturing, or fertility. They often accompany members of the clergy on quests to locate lost hoards of ancient magic and also form the cadre from which the leadership for the small groups of armed forces who guard Mystra's larger temples and workshops is drawn. report. This is the shift from 3E rules to 4E. Elué/Mystra and Dornal were wed in the Year of Drifting Stars (760 DR). She is weaker than in past editions thanks to Mystra’s death and rebirth. She wore simple, but elegant, blue-white robes of the finest heavy silk. It was Mystra's attempt to make sure that nothing like this ever happened again. 12.1k. Mystra (/ˈmɪstrə/ MIS-trə)[1] is a fictional goddess in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game. She was most venerated by wizards and those who used magic or magical items. [9], This incarnation of the Mother of All Magic was quite the opposite of her predecessor, Mystryl. He came upon a chaotic landscape of indistinct, shapeless concepts yearning to be given solidity. The Church of Mystra sponsors a knightly order of paladins, the Knights of the Mystic Fire, who are granted their spells by Mystra. The target must make a Constitution saving throw. Murdered by Cyric in the Year of Blue Flame (1385 DR), Mystra is no longer a part of the Forgotten Realms pantheon. How would you - if at all - touch no2? Khelben Arunsun is dead, and his soul is in the new Blackstaff wielded by Vajra Safahr (18th-level wizard). My Completely Insane List of Notable Years in the FR Timeline. Massive damage can kill you instantly. [14] Being the goddess of magic, spells, creativity, invention, and knowledge, she was said to have taught the first [19], Early in Mystra's tenure, she chose a champion, called the Magister, to wander the Realms, applying the Art as he or she saw fit, choosing enemies that would bring glory to the title. You send negative energy coursing through a creature that you can see within range, causing it searing pain. [21] Azuth and Savras both sought the favor of Mystra (some say romantically as well) and the two fought for many years, both gaining in power, becoming lesser deities in the process. Mystra is a fictional goddess in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game. She provided and tended the Weave, the conduit that enabled mortals to safely access the raw magic force.[15]. [9], Mystra is described as one of the good deities that celestials can serve in the supplement Warriors of Heaven (1999). Forgotten Realms Wiki is a FANDOM Games Community. The Goddess of All Magic accordingly appeared to a few mortals she considered suitable, first in dream visions and then directly, and ultimately invested part of her divine power (known as the Silver Fire) in them. Mystra, goddess of magic, NG Knowledge, Sigils: Circle of seven stars or Nine stars encircling a flowing red mist or Single star. Not long after Shar and Selune created Toril and gave birth to Chauntea, the world’s animating spirit, a traveler ventured to the world from a distant realm. Mantle of Mystra: Wait- you want 18 set AC, resistance to magical damage, ... With how AC calculation works in 5e, it would simply be redundant to wear armor ... Death - The last of the 4 dragons of the apocalypse (stats in the comments) Homebrew. Mystra also had powerful mortal servants in her Chosen including Elminster, Khelben Arunsun and the Seven Sisters. In previous versions of D&D one of the most potent cleric builds was the cleric of Mystra. [19] Midnight adopted Mystra's name in order to make peace with her worshippers, and named her mortal friend Adon, a former cleric of Sune, as her head of church. It has some interesting damage-dealing spells and features some creative ways to mitigate damage like Sentinel at Death’s Door or False Life. These rangers receive their spells from Mystra. Midnight/Mystra retained her home among the clockwork planes of Mechanus. During the reign of the inscrutable Jergal, death and the afterlife held a great deal of mystery for the common person. She is the Mistress of Magic and Mother of Mysteries who guides the Weave of magic that envelops the world. This resulted in the Spellplague spreading across the cosmos.[13]. The Chosen might gain some special powers, but these would still be far less than those of a deity.[16]. They believe resisting death or summoning the undead to be an abomination. Mystra, Goddess of Magic, grants her Chosen the ability to manipulate something called Silver Fire; it is, in essence, pure Weave energy. [2] Indeed, in the wake of the Fall of Netheril, one of her first acts as the Lady of Spells was to ban the use of all magic greater than tenth level. She remained aided in her work by Azuth and Elminster. Its members also sought out those skilled in magic or who had the potential to use it, keeping a close eye on those who were likely to become skilled. The only exceptions to this were if she cast wish, time stop, alter reality, or gate, which required enough concentration that no other spell could be cast in combination. Empathic Link. [2][14] She could shape change at will and could grant other creatures spell knowledge by touching them. For 5e it was a resurrection, but seperate from the mass ressurection of gods when AO hit the "Reset" button on the Forgottten realms. Mystryl was depicted as a beautiful human female with rainbow-colored hair, radiant skin, and burning blue eyes. Mystra returned to the Forgotten Realms in 1479 DR.[20] A vestige of Mystra had survived her death in 1385 DR, and was guiding her Chosen to aid in her renewal. These could mean that her failed relationship/mentorship with Sammaster had nothing to do with her decision to breed the Seven.). This eventually led to arcanists being called wizards.[30]. Another strong wizard, this one efficient and methodical, caught Mystra's eye and she also sponsored Savras the All-Seeing to godhood. Her clerics were encouraged to explore magical theory and create new spells and magic items. Level: 1 (evocation) Casting time: 1 Action Components: V, S Range(area): 120 feet Attack(save): Ranged Damage(effect): Radiant School: Evocation Duration: 1 round Guiding Bolt 5e The creature which you have chosen got a flash of light and it streaks towards your creature within a range. In his mortal days, Kelemvor was a skilled mercenary, with the heart of a noble paladin, concealed under rude manners and thwarted by his mysterious family curse. According to Ao,[15] Mystryl had ultimate control over all magic and could shape it to her will, and she could withdraw a being's access to the Weave and prevent it from using spells of any sort, and in an even harsher restriction she could also prevent a being from using any sort of magic whatsoever if she so decreed. In doing this task, she absorbed much Silverfire and Blue Flame. Midnight looked down to find Mystra's pendant lying at her feet.[37]. [2], Mystra first appeared within Dungeons & Dragons as one of the deities featured in Ed Greenwood's article "Down-to-earth Divinity" in Dragon #54 (October 1981). It would serve to help them heal quickly and would stretch their years into virtual immortality, but otherwise it would avail them little. It covers all manner of FR subjects, including articles about the naming of years, the Calendar of Harptos, Years by Name, and coverage of nearly every single year!. In later conversations it is said that the new ban is the reason why War Wizards of Cormyr are no longer mind probing anyone anymore. [16], (However, it was written in[18] p. 7 that Sammaster's year of birth was on or near 800 DR, which was after the seven, and in p. 8 He then became the first mage to become one of the Chosen of Mystra since the Seven Sisters many years before. [5], In the 8th century of Dale Reckoning, Mystra possessed a powerful sorceress named Elué, and in seven years she had seven daughters known collectively as the Seven Sisters. Her divine realm is Dweomerheart, and her Third Edition D&D domains are Good, Illusion, Knowledge, Magic, Rune, and Spell. Mystra came into being after Mystryl sacrificed herself to save Faerûn from the destruction of Netheril caused by Karsus in DR -339. Thus Mystra proceeded to breed her own children, known as the Seven Sisters through the possessing of the Half-Elf Elué Shundar and mating with Dornal Silverhand. The target will […] Inwardly sensitive and kindhearted, Kelemvor nonetheless exhibited a gruff and dark-mooded exterior as a way of coping with the unusual curse that had befallen his family. [18] She was not as concerned with the ethics of Good versus Evil as long as the laws of magic were upheld. True to her chaotic nature, Mystryl was flirtatious and profound, flighty and persistent, light-hearted and deadly serious. [14], The Lady of Spells could cast any spell ever known at maximum level, one offensive and one defensive spell per minute. He admonished the group to seek out the Tablets of Fate with more wisdom than the former goddess. These conditions persisted until she removed them. [21] Eventually, she sponsored him to godhood to serve her and he became a demipower, the Patron of Wizards,[22] passing the mantle of Magister on to his successor. Mystra’s death causes the Weave to convulse, making magic go crazy (again) and initiating the Spellplague. 7th-level Necromancy Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous. The FR Wiki and Roll of Years. Sites dedicated to the goddess were enhance… Her known deeds are: When the heroes regained their sight, they were standing on a circular stone foundation; all that was left of Castle Kilgrave. Kozah and Moander, who always seemed intent on ruining that which she created or inspired, were her mortal enemies. The major catch is that roughly half of Mystra's power lies in her Chosen and in the Lesser Power Azuth; Ao arranged things this way so that Mystra would not rule all Realmspace. Mystra told Azuth at about the time of the Year of the Rising Flame (0 DR) that some of her divine power must be given into mortals, which would slumber within them, so that Mystra could call on it only with their permission. Mystara is a campaign setting for the Dungeons & Dragons fantasy role playing game.It was the default setting for the "Basic" version of the game throughout the 1980s and 1990s. She is believed to be the embodiment of the Weave and of magic herself, her veins the ley lines, her breath the mists and her body the pulsing, thrumming earth. [1], Mystra was described in the hardback Forgotten Realms Adventures (1990),[3] the revised Forgotten Realms Campaign Setting (1993) in the "Running the Realms" booklet,[4] and Faiths & Avatars (1996). Wondrous Item, artifact . It was believed that the newly reincarnated goddess either destroyed Karsus's notes on his ultimate spell, The alignments of the clergy in the infobox were derived from the list on page 129 of. [26], Moments after the Fall of Netheril, a peasant girl with rudimentary magical training but an aptitude for spells became the new Goddess of Magic and managed to catch three of Netheril's floating cities as they plummeted, bringing them to rest on the ground and saving thousands of her people. Mystra was made lawful neutral on the premise that magic is inherently neutral, and exhibits internal order and laws. As for no.1, I think no change is necessary - considering that in 5e wizards and sorcerers are weaker than pre-Spellplague in 3.0/3.5, it kind of solves itself. The Spellplague – In 1385 DR, Shar and Cyric murder Mystra. She established the title of Magister to be granted to one master of the Art at a time, and let them do as they willed for good or ill. Those who thought Mystra was eternal said that she gave the races of the. When Mystra revealed herself to Midnight just before the gods were forced to walk the land of Toril, s… How could they co-exist? [20], Toward the end of her reign as the keeper of the Weave, she had grown tired and bitter, fed up with the schemes, maneuverings, and blatant attacks that her preeminent position attracted from every power-hungry being, sycophant, and fawning parasite, for century after century. [7] At the conclusion of the Godswar, Ao offered the position of Goddess of Magic to the wizard Midnight,[13] who reluctantly accepted and took Mystra's name in order to smooth the transition after so much chaos. [9] Among sages and historians this was known as Mystra's Ban. It soon became clear to Mystra that most mortals were not tough enough to carry divine power. You have to make a ranged spell attack which is highly opposed to the target. The origins of this hallowed banner are beyond the ages of known memory, before the weave was changed by Mystra, The banner was around, having featured in myth, culture and legend as a herald of untold power and necromantic destruction, its maker unknown. The Starry Quill is an order of Mystran bards who often work as information gatherers and rumormongers for the church or spend part of their time in designated libraries unearthing magical knowledge and then preserving it for posterity. [FR Lore] I want to write a campaign about the birth of 5e after mystra's return and the second sundering. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.Hit: 6 (1d6 + 3) slashing damage. Discussion. Mystra, Goddess of Magic. One last excellent resource is the Forgotten Realms Wiki. [15] Her moods and state-of-mind varied from moment to moment, but she generally tried to do what she thought was right. [9] Being of a more lawful disposition than her predecessor, she laid down new rules for all spellcasters, banning spells above 10th level, limiting who had access to magic, limiting how many spells of each level could be held in the mind, increasing the time it took to cast spells, and forcing long periods of memorization or prayer each day to replace spells cast previously. It was her belief that in this way the Art would be strengthened and improved through conflict and adversity. One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. 117 comments. Arcana, Knowledge. White human skull. [21][24] Azuth grew to be Mystra's friend and adviser and they had great affection for each other. [5] Bane attempted to wrest power from Mystra at some point and he captured and tortured her avatar during the Godswar. With the help of Mystra, who had become his lover, Azuth finally ascended to divine status, and also enslaved Savras and Velsharoon. The Simbul gifted all of that energy to Elminster, who in turn freely returned it to Mystra in a cave within the King's Forest of Cormyr. Myrkul, God of Death. Mystra (miss-trah) provides for and tends to the Weave, of which she is effectively the embodiment. [8], Her relationships with the nonhuman deities in the Forgotten Realms was covered in Demihuman Deities (1998). It was a widely held belief among practitioners of magic that Mystra adjudicated success in magical experimentation to create new potions, spells, and magical items. This new Mystra was a combination of the memories of Mystra and Midnight/Mystra, and presumably of Mystryl as she had drawn her memories from the Weave rather than from personal experience. She is a Neutral Good (previously, and still also, Lawful Neutral) Greater Power. Kelemvor (kell-em-vor) is the latest in a long line of Faerunian deities to command the forces of death and oversee the fate of the dead. ... Kelemvor still lived, I knew there had to be some address given to their new relationship, especially if other gods of death were to exist in the 5e Forgotten Realms. She was served directly by the Lesser Power Azuth (who was killed during the Spellplague), and indirectly by demipowers Savras and Velsharoon. Mystra (pronounced MISS-trah), the Mother of all Magic, was the greater deity who guided the magic that enveloped Toril prior to the Time of Troubles.Mystra tended to the Weave constantly, making possible all the miracles and mysteries wrought by magic and users of magic. hide. Mystra's return was highlighted as part of the Dungeons & Dragons Encounters adventure War of Everlasting Darkness by Wizards of the Coast in 2012. [5], The only known description of the mortal that became Mystra was of a "beautiful peasant girl" who was just beginning her studies of the Art. They either soon withered and died, burnt out by the load they carried, like the elfqueen Aloevan of Ardeepor, or they thrived but were twisted and corrupted by their power, like the mage Sammaster, who began to think of himself as a god and set about building himself a cult of worshippers (which survives today as the Cult of the Dragon). When a dvati twin is reduced to 0 hit points and begins to make death saving throws, its twin becomes incapacitated, and able to move at only half speed. If you spend 48 hours over a period of 6 days or fewer wearing the crown, your Intelligence score increases by 2, as does your maximum for that score. . Mystra seems to be the only one capable to rule the Weave, as reported here \$^1\$: once the goddess was assassinated, the Weave was out of control and then it could burst and the Spellplague took place. Deneir, the minor god of knowledge and scribes, took on this task by writing himself and his all-encompassing document, the Metatext, into the Weave's fabric. She distrusted but didn't hate Shar, who had sought to seize control over her for centuries, and she also rebelled occasionally against the good-intentioned suggestions of Selune, who she regarded as smotheringly maternal at times. Death. They each served Mystra in their own unique way. As a result of Mystra's presence at conception and birth, all seven daughters were strong immortal spellcasters. [5][14], Mystra kept watch over magical research and regulated the advancement and dissemination of magical knowledge throughout the mortal world. He then vanished through the gate as it closed behind him. The weave that she controlled and oversaw from her plane, Dweomerheart, burst - as did its counterpart the Shadow Weave. The charmed target obeys the fiend's verbal or telepathic commands. She fully expected that her representative would be challenged and eventually defeated by other mages, only to be replaced by another spellcaster worthy of the office. Most feared what they did not know or understand. Death god in decidedly evil spooky skeleton flavor. Many mages believe that Mystra determines success in the creation of new spells, potions, and magic items." Man, the Goddess of Magic just cannot stop dying, huh? The only known description of the mortal that became Mystra was of a \"beautiful peasant girl\" who was just beginning her studies of the Art.As a goddess, Mystra could shape change at will and mortals who saw her reported she changed constantly. Priests and priestesses of the new goddess of magic were told the story of Karsus in dreams and visions when they prayed for She is said to have given the first teachings that unlocked the forces termed “magic” to the races of the Prime Material plane (and, some say, has forever after regretted the deed). 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